huepaper/huepaper.org
2020-09-12 13:27:57 +00:00

10 KiB
Executable File

huepaper

This is the literate programming file for huepaper.py. To export it, open it in Emacs and tangle it.

Imports

huepaper is mainly based on two libraries. Colour and Pillow.

  import argparse
  import os.path
  import random
  import sys
  from colour import Color
  from PIL import Image, ImageDraw, ImageOps

Base color

Every huepaper has a base color. It is used to calculate the final colors.

If a base color is given by the user, it can have every form, Colour supports. If no color is given, a random one is chosen.

    def get_base_color(color_string = None):

      # If no color string is given, create a random color
      if not color_string:
          hue = random.uniform(0, 1)
          sat = random.uniform(sat_min, sat_max)
          lum = random.uniform(lum_min, lum_max)
          base_color = Color(hue = hue, saturation = sat, luminance = lum)
          print('Selected random base color: {}'.format(base_color.hex))

      # Else try to parse string
      else:
          try:
              base_color = Color(color_string)
          except:
              print('Not a valid color expression: {}'.format(color_string))
              sys.exit(1)

      return base_color

Colors

The final color limits for each edge of the huepaper are calculated with respect to the base color. They rely also on the given input parameters such as saturation and luminance.. Those decide how much the colors differ from the base color.

  def create_colors(base_color):

      colors = []
    
      max_sat_diff = 0.1
      max_lum_diff = 0.1

      # Create four random colors similar to the given base_color
      for i in range(0, 4):

          tmp_hue = base_color.hue + random.uniform(-max_hue / 2.0, max_hue / 2.0)
          if tmp_hue > 1.0:
              tmp_hue -= 1

          tmp_sat = base_color.saturation + random.uniform(-max_sat_diff, max_sat_diff)
          tmp_sat = min(sat_max, max(sat_min, tmp_sat))
        
          tmp_lum = base_color.luminance + random.uniform(-max_lum_diff, max_lum_diff)
          tmp_lum = min(lum_max, max(lum_min, tmp_lum))

          color = Color(hue = tmp_hue, saturation = tmp_sat, luminance = tmp_lum)
          colors.append(color.rgb)

      return tuple(colors)

Rest

  # Create base image from four colors, width and height
  # c1 - top left
  # c2 - top right
  # c3 - bottom right
  # c4 - bottom left
  def create_base_image(c1, c2, c3, c4):

      # Lambda for adding four colors
      add = lambda c1, c2, c3, c4 : (c1[0] + c2[0] + c3[0] + c4[0], c1[1] + c2[1] + c3[1] + c4[1], c1[2] + c2[2] + c3[2] + c4[2])

      # Lambda for multiplying a color with a factor
      mul = lambda c, x : (c[0] * x, c[1] * x, c[2] * x)

      # Lambda for scaling a color from [0 , 1] to [0, 255]
      cor = lambda c : (int(c[0] * 255), int(c[1] * 255), int(c[2] * 255))

      # Lambda for calculating a color at x and y in range [0, 1]
      #  Color limits are set at creation
      col = lambda x, y, c1 = c1, c2 = c2, c3 = c3, c4 = c4 : cor(add(mul(c1, (1.0 - x) * (1.0 - y)), mul(c2, x * (1.0 - y)), mul(c3, x * y), mul(c4, (1.0 - x) * y)))

      # Create image
      image = Image.new('RGBA', (width, height))
      pixels = image.load()
    
      for x in range(0, width):
          for y in range(0, height):
              pixels[x, y] = col(x / (width - 1), y / (height - 1))

      return image


  # Add lines to an image
  def add_lines(image, color):

      line_image = Image.new('RGBA', (width, height), (0, 0, 0, 0))
      draw = ImageDraw.Draw(line_image)

      # Set color
      color = tuple(map(lambda x : int(x * 255), color))

      # Generate lines
      number_of_lines = random.randint(1, 3)
      scale = width / 100.0
      base_width = random.randint(int(2 * scale), int(5 * scale))
      rand_width = lambda base_width = base_width : base_width + random.randint(-base_width // 2, base_width // 2)
      space = rand_width() // 2
      offset = random.randint(0, space)
      for i in range(0, number_of_lines):
          line_width = rand_width()
          x = offset + space + (line_width // 2)
          draw.line((x, 0, x, height), fill = color, width = line_width)
          offset += space + line_width

      # Mirror line image eventually
      orientation = random.randrange(2)
      if orientation == 1:
          line_image = ImageOps.mirror(line_image)

      # Add line image to input image
      image.alpha_composite(line_image, (0, 0))
    
      return image


  # Add pixelation to image
  def add_pixelation(image, x, y):

      image = image.resize((x, y))
      image = image.resize((width, height), Image.BOX)

      return image


  # Add emblem to an image from a filepath
  def add_emblem(image, filepath):

      # Load image
      try:
          emblem_image = Image.open(filepath)
      except Exception as e:
          print('Failed to load emblem: {}'.format(e))
          sys.exit(1)

      # Exit if emblem is too big
      if emblem_image.size[0] > width or emblem_image.size[1] > height:
          print('Emblem can\'t be bigger than the wallpaper')
          sys.exit(1)

      # Insert emblem in the center
      offset = ((image.size[0] - emblem_image.size[0]) // 2, (image.size[1] - emblem_image.size[1]) // 2)
      image.alpha_composite(emblem_image, offset)

      return image


  # Save image to filepath
  def save_image(filepath, image):

      save = True

      # Check whether file exists
      if os.path.isfile(filepath):
          overwrite = input('The file {} already exists. Do you want to overwrite it? [y/N] '.format(filepath))
          if overwrite != 'y' and overwrite != 'Y':
              save = False

      if save:

          stop = False
          while not stop:
              try:
                  image.save(filepath)
                  stop = True
              except Exception as e:
                  print('Failed to save wallpaper: {}'.format(e))
                  again = input('Do you want to try again? [Y/n] ')
                  if again == 'n' or again == 'N':
                      stop = True
                  else:
                      filepath = input('Please enter new path where the wallpaper shall be saved: ')


  '''
  Main
  '''

  def main():

      global width, height, max_hue, sat_min, sat_max, lum_min, lum_max

      # Initialize parser
      parser = argparse.ArgumentParser(description = 'Create wallpapers based on color hues.')
      parser.add_argument('-W', '--width', default = 1920, type = int, help = 'width of wallpaper (defaul: 1920)')
      parser.add_argument('-H', '--height', default = 1080, type = int, help = 'height of wallpaper (default: 1080)')
      parser.add_argument('-c', '--color', help = 'color, the wallpaper is generated from (uses a random color if not given)')
      parser.add_argument('-p', '--preview', action = 'store_true', help = 'preview wallpaper')
      parser.add_argument('-o', '--output', help = 'file where to save the wallpaper to (default: None)')
      parser.add_argument('-l', '--lines', nargs = '?', const = 0.1, type = float, help = 'include one to three random lines in base color with given opacity in range [0, 1] (default: 0.1)')
      parser.add_argument('-lb', '--lines_bright', nargs = '?', const = 0.1, type = float, help = 'include one to three bright random lines with given opacity in range [0, 1] (default: 0.1)')
      parser.add_argument('-ld', '--lines_dark', nargs = '?', const = 0.1, type = float, help = 'include one to three dark random lines with given opacity in range [0, 1] (default: 0.1)')
      parser.add_argument('-P', '--pixelate', help = "pixelate image (e.g. 42x42)")
      parser.add_argument('-e', '--emblem', help = 'emblem to add in the center of the wallpaper')
      parser.add_argument('-hue', default = 0.1, type = float, help = 'maximum hue to differ from given color in range [0, 1] (default: 0.1)')
      parser.add_argument('-smin', default = 0.2, type = float, help = 'minimum satisfaction for colors in range [0, 1] (default: 0.2)')
      parser.add_argument('-smax', default = 1.0, type = float, help = 'maximum satisfaction for colors in range [0, 1] (default: 1.0)')
      parser.add_argument('-lmin', default = 0.2, type = float, help = 'minimum luminance for colors in range [0, 1] (default: 0.2)')
      parser.add_argument('-lmax', default = 0.9, type = float, help = 'maximum luminance for colors in range [0, 1] (default: 0.9)')

      # Get args
      args = parser.parse_args()
      width = args.width
      height = args.height
      color = args.color
      preview = args.preview
      output = args.output
      lines = args.lines
      lines_bright = args.lines_bright
      lines_dark = args.lines_dark
      emblem = args.emblem
      pixelate = args.pixelate
      max_hue = args.hue
      sat_min = args.smin
      sat_max = args.smax
      lum_min = args.lmin
      lum_max = args.lmax

      # Check preconditions
      if not preview and not output:
          parser.error('You must either set -p (--preview) or -o (--output)')
      if pixelate:
          try:
              values = pixelate.split('x')
              px = int(values[0])
              py = int(values[1])
          except:
              parser.error('Pixelation value must be set in form: 42x42')

      # Main routine
      base_color = get_base_color(color)
      c1, c2, c3, c4 = create_colors(base_color)
      image = create_base_image(c1, c2, c3, c4)

      if lines:
          image = add_lines(image, base_color.rgb + (lines,))
      if lines_bright:
          image = add_lines(image, (1.0, 1.0, 1.0, lines_bright))
      if lines_dark:
          image = add_lines(image, (0.0, 0.0, 0.0, lines_dark))

      if pixelate:
          image = add_pixelation(image, px, py)
        
      if emblem:
          image = add_emblem(image, emblem)

      if preview:
          image.show()
          if not output:
              save = input('Do you want to save the image? [y/N] ')
              if save == 'y' or save == 'Y':
                  path = input('Enter the path where the wallpaper shall be saved: ')
                  save_image(path, image)

      if output:
          save_image(output, image)
       

  if __name__ == '__main__':
      main()