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huepaper.org
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huepaper.org
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* huepaper
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:PROPERTIES:
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:header-args: :tangle huepaper.py :shebang "#!/usr/bin/env python"
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:END:
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This is the literate programming file for =huepaper.py=.
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To export it, open it in *Emacs* and *tangle* it.
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** Imports
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huepaper is mainly based on two libraries.
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[[https://github.com/vaab/colour][Colour]] and [[https://python-pillow.org/][Pillow]].
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#+BEGIN_SRC python
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import argparse
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import os.path
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import random
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import sys
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from colour import Color
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from PIL import Image, ImageDraw, ImageOps
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#+END_SRC
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** Logo
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The logo of huepaper is printed on startup.
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#+BEGIN_SRC python
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def print_logo():
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logo = """
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.lk.
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cO.
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cO.;:lc. ,c. .cc .,',c; .,c.;coc. ;,.,c. ':l.:lo: '',:c. '::.lo.
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cO' kd .O; dO ,x...,Ox cO; lO: ;x xk OO. .kO. x;...x0' 0x. .
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cO. xx .O; dO ko...... :O. Ox .,..xO kk ;0;;0...... 0d
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cO. xx .O; xO dO. .. :O. .O; dk xO kk :O.'0o , 0d
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.dk, .kk. okc;,ox' ckxllc. :Oc'.,l' oOl;'dO:. kO;..:l. ,xOolc; ,Ox.
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:O. kk
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lO, OO
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO00O0000000000000000;
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"""
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print(logo)
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#+END_SRC
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** Base color
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Every huepaper has a base color.
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It is used to calculate the final colors.
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If a base color is given by the user, it can have every format, Colour supports.
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If no color is given, a random one is chosen.
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#+BEGIN_SRC python
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def get_base_color(color_string=None):
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# If no color string is given, create a random color
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if not color_string:
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hue = random.uniform(0, 1)
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sat = random.uniform(sat_min, sat_max)
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lum = random.uniform(lum_min, lum_max)
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base_color = Color(hue=hue, saturation=sat, luminance=lum)
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print("Selected random base color: {}".format(base_color.hex))
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# Else try to parse string
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else:
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try:
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base_color = Color(color_string)
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except:
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print("Not a valid color expression: {}".format(color_string))
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sys.exit(1)
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return base_color
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#+END_SRC
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** Colors
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The final color limits for each edge of the huepaper are calculated with respect to the base color.
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They rely also on the given input parameters such as saturation and luminance.
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Those decide how much the colors differ from the base color.
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#+BEGIN_SRC python
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def create_colors(base_color):
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colors = []
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max_sat_diff = 0.1
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max_lum_diff = 0.1
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# Create four random colors similar to the given base_color
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for i in range(0, 4):
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tmp_hue = base_color.hue + random.uniform(-max_hue / 2.0, max_hue / 2.0)
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if tmp_hue > 1.0:
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tmp_hue -= 1
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tmp_sat = base_color.saturation + random.uniform(-max_sat_diff, max_sat_diff)
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tmp_sat = min(sat_max, max(sat_min, tmp_sat))
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tmp_lum = base_color.luminance + random.uniform(-max_lum_diff, max_lum_diff)
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tmp_lum = min(lum_max, max(lum_min, tmp_lum))
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color = Color(hue=tmp_hue, saturation=tmp_sat, luminance=tmp_lum)
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colors.append(color.rgb)
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return tuple(colors)
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#+END_SRC
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** Base image
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The base image is a rectangle with the given height and width.
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The colors of the edges are the four calculated colors.
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All other pixel colors are linear interpolated.
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#+BEGIN_SRC python
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# c1 - top left
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# c2 - top right
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# c3 - bottom right
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# c4 - bottom left
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def create_base_image(c1, c2, c3, c4):
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# Lambda for adding four colors
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add = lambda c1, c2, c3, c4: (
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c1[0] + c2[0] + c3[0] + c4[0],
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c1[1] + c2[1] + c3[1] + c4[1],
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c1[2] + c2[2] + c3[2] + c4[2],
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)
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# Lambda for multiplying a color with a factor
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mul = lambda c, x: (c[0] * x, c[1] * x, c[2] * x)
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# Lambda for scaling a color from [0 , 1] to [0, 255]
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cor = lambda c: (int(c[0] * 255), int(c[1] * 255), int(c[2] * 255))
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# Lambda for calculating a color at x and y in range [0, 1]
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# Color limits are set at creation
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col = lambda x, y, c1=c1, c2=c2, c3=c3, c4=c4: cor(
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add(
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mul(c1, (1.0 - x) * (1.0 - y)),
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mul(c2, x * (1.0 - y)),
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mul(c3, x * y),
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mul(c4, (1.0 - x) * y),
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)
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)
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# Create image
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image = Image.new("RGBA", (width, height))
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pixels = image.load()
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for x in range(0, width):
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for y in range(0, height):
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pixels[x, y] = col(x / (width - 1), y / (height - 1))
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return image
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#+END_SRC
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** Lines
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Vertical lines can be added on the side of the huepaper.
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#+BEGIN_SRC python
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def add_lines(image, color):
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line_image = Image.new("RGBA", (width, height), (0, 0, 0, 0))
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draw = ImageDraw.Draw(line_image)
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# Set color
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color = tuple(map(lambda x: int(x * 255), color))
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# Generate lines
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number_of_lines = random.randint(1, 3)
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scale = width / 100.0
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base_width = random.randint(int(2 * scale), int(5 * scale))
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rand_width = lambda base_width=base_width: base_width + random.randint(
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-base_width // 2, base_width // 2
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)
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space = rand_width() // 2
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offset = random.randint(0, space)
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for i in range(0, number_of_lines):
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line_width = rand_width()
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x = offset + space + (line_width // 2)
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draw.line((x, 0, x, height), fill=color, width=line_width)
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offset += space + line_width
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# Mirror line image eventually
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orientation = random.randrange(2)
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if orientation == 1:
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line_image = ImageOps.mirror(line_image)
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# Add line image to input image
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image.alpha_composite(line_image, (0, 0))
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return image
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#+END_SRC
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** Pixelation
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The huepaper can be pixelated.
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This is realized by scaling.
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#+BEGIN_SRC python
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def add_pixelation(image, x, y):
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image = image.resize((x, y))
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image = image.resize((width, height), Image.BOX)
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return image
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#+END_SRC
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** Emblem
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A huepaper can have an emblem.
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This is loaded from a file and placed in the center.
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#+BEGIN_SRC python
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def add_emblem(image, filepath):
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# Load image
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try:
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emblem_image = Image.open(filepath)
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except Exception as e:
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print("Failed to load emblem: {}".format(e))
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sys.exit(1)
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# Exit if emblem is too big
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if emblem_image.size[0] > width or emblem_image.size[1] > height:
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print("Emblem can't be bigger than the wallpaper")
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sys.exit(1)
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# Insert emblem in the center
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offset = (
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(image.size[0] - emblem_image.size[0]) // 2,
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(image.size[1] - emblem_image.size[1]) // 2,
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)
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image.alpha_composite(emblem_image, offset)
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return image
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#+END_SRC
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** Save
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huepapers can be saved to a filepath.
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Already existing files are only overwritten if the user wants to.
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#+BEGIN_SRC python
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def save_image(filepath, image):
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save = True
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# Check whether file exists
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if os.path.isfile(filepath):
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overwrite = input(
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"The file {} already exists. Do you want to overwrite it? [y/N] ".format(
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filepath
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)
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)
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if overwrite != "y" and overwrite != "Y":
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save = False
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if save:
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stop = False
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while not stop:
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try:
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image.save(filepath)
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stop = True
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except Exception as e:
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print("Failed to save wallpaper: {}".format(e))
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again = input("Do you want to try again? [Y/n] ")
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if again == "n" or again == "N":
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stop = True
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else:
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filepath = input(
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"Please enter new path where the wallpaper shall be saved: "
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)
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#+END_SRC
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** Main
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In the main routine, the arguments are parsed and the image is created.
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#+BEGIN_SRC python
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def main():
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global width, height, max_hue, sat_min, sat_max, lum_min, lum_max
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parser = argparse.ArgumentParser(
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description="Create wallpapers based on color hues."
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)
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parser.add_argument(
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"-s",
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"--size",
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default="1920x1080",
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help="size of huepaper in the form WIDTHxHEIGHT (default: 1920x1080)",
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)
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parser.add_argument(
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"-c",
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"--color",
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help="color, the huepaper is generated from (uses a random color if not given)",
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)
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parser.add_argument("-p", "--preview", action="store_true", help="preview huepaper")
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parser.add_argument(
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"-o", "--output", help="file where to save the huepaper to (default: None)"
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)
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parser.add_argument(
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"-l",
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"--lines",
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nargs="?",
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const=0.3,
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type=float,
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help="include one to three random lines in base color with given opacity in range [0, 1] (default: 0.3)",
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)
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parser.add_argument(
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"-lb",
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"--lines_bright",
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nargs="?",
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const=0.1,
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type=float,
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help="include one to three bright random lines with given opacity in range [0, 1] (default: 0.1)",
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)
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parser.add_argument(
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"-ld",
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"--lines_dark",
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nargs="?",
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const=0.1,
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type=float,
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help="include one to three dark random lines with given opacity in range [0, 1] (default: 0.1)",
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)
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parser.add_argument(
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"-P",
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"--pixelate",
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nargs="?",
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const="16x9",
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help="pixelate image with WIDTHxHEIGHT (default: 16x9)",
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)
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parser.add_argument(
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"-e", "--emblem", help="emblem to add in the center of the huepaper"
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)
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parser.add_argument(
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"-hue",
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default=0.1,
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type=float,
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help="maximum hue to differ from given color in range [0, 1] (default: 0.1)",
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)
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parser.add_argument(
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"-smin",
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default=0.2,
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type=float,
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help="minimum satisfaction for colors in range [0, 1] (default: 0.2)",
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)
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parser.add_argument(
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"-smax",
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default=1.0,
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type=float,
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help="maximum satisfaction for colors in range [0, 1] (default: 1.0)",
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)
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parser.add_argument(
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"-lmin",
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default=0.2,
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type=float,
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help="minimum luminance for colors in range [0, 1] (default: 0.2)",
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)
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parser.add_argument(
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"-lmax",
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default=0.9,
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type=float,
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help="maximum luminance for colors in range [0, 1] (default: 0.9)",
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)
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# Get args
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args = parser.parse_args()
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size = args.size
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color = args.color
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preview = args.preview
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output = args.output
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lines = args.lines
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lines_bright = args.lines_bright
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lines_dark = args.lines_dark
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emblem = args.emblem
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pixelate = args.pixelate
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max_hue = args.hue
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sat_min = args.smin
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sat_max = args.smax
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lum_min = args.lmin
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lum_max = args.lmax
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# Get size
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try:
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values = size.split("x")
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width = int(values[0])
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height = int(values[1])
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except:
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parser.error("The size must be given in form: 1920x1080")
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# Check preconditions
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if not preview and not output:
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parser.error("You must either set -p (--preview) or -o (--output)")
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if pixelate:
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try:
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values = pixelate.split("x")
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px = int(values[0])
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py = int(values[1])
|
|
||||||
except:
|
|
||||||
parser.error("Pixelation value must be set in form: 42x42")
|
|
||||||
|
|
||||||
print_logo()
|
|
||||||
base_color = get_base_color(color)
|
|
||||||
c1, c2, c3, c4 = create_colors(base_color)
|
|
||||||
image = create_base_image(c1, c2, c3, c4)
|
|
||||||
|
|
||||||
if lines:
|
|
||||||
image = add_lines(image, base_color.rgb + (lines,))
|
|
||||||
if lines_bright:
|
|
||||||
image = add_lines(image, (1.0, 1.0, 1.0, lines_bright))
|
|
||||||
if lines_dark:
|
|
||||||
image = add_lines(image, (0.0, 0.0, 0.0, lines_dark))
|
|
||||||
|
|
||||||
if pixelate:
|
|
||||||
image = add_pixelation(image, px, py)
|
|
||||||
|
|
||||||
if emblem:
|
|
||||||
image = add_emblem(image, emblem)
|
|
||||||
|
|
||||||
image.mode = "RGB"
|
|
||||||
|
|
||||||
if preview:
|
|
||||||
image.show()
|
|
||||||
if not output:
|
|
||||||
save = input("Do you want to save the image? [y/N] ")
|
|
||||||
if save == "y" or save == "Y":
|
|
||||||
path = input("Enter the path where the wallpaper shall be saved: ")
|
|
||||||
save_image(path, image)
|
|
||||||
|
|
||||||
if output:
|
|
||||||
save_image(output, image)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
||||||
#+END_SRC
|
|
32
huepaper.py
32
huepaper.py
@ -1,10 +1,12 @@
|
|||||||
#!/usr/bin/env python
|
#!/usr/bin/env python
|
||||||
|
|
||||||
|
from PIL import Image, ImageDraw, ImageOps
|
||||||
|
from colour import Color
|
||||||
import argparse
|
import argparse
|
||||||
import os.path
|
import os.path
|
||||||
import random
|
import random
|
||||||
import sys
|
import sys
|
||||||
from colour import Color
|
|
||||||
from PIL import Image, ImageDraw, ImageOps
|
|
||||||
|
|
||||||
def print_logo():
|
def print_logo():
|
||||||
logo = """
|
logo = """
|
||||||
@ -21,8 +23,11 @@ def print_logo():
|
|||||||
"""
|
"""
|
||||||
print(logo)
|
print(logo)
|
||||||
|
|
||||||
|
|
||||||
def get_base_color(color_string=None):
|
def get_base_color(color_string=None):
|
||||||
|
|
||||||
|
global sat_min, sat_max, lum_min, lum_max
|
||||||
|
|
||||||
# If no color string is given, create a random color
|
# If no color string is given, create a random color
|
||||||
if not color_string:
|
if not color_string:
|
||||||
hue = random.uniform(0, 1)
|
hue = random.uniform(0, 1)
|
||||||
@ -41,8 +46,11 @@ def get_base_color(color_string=None):
|
|||||||
|
|
||||||
return base_color
|
return base_color
|
||||||
|
|
||||||
|
|
||||||
def create_colors(base_color):
|
def create_colors(base_color):
|
||||||
|
|
||||||
|
global max_hue, sat_min, sat_max, lum_min, lum_max
|
||||||
|
|
||||||
colors = []
|
colors = []
|
||||||
|
|
||||||
max_sat_diff = 0.1
|
max_sat_diff = 0.1
|
||||||
@ -66,12 +74,15 @@ def create_colors(base_color):
|
|||||||
|
|
||||||
return tuple(colors)
|
return tuple(colors)
|
||||||
|
|
||||||
|
|
||||||
# c1 - top left
|
# c1 - top left
|
||||||
# c2 - top right
|
# c2 - top right
|
||||||
# c3 - bottom right
|
# c3 - bottom right
|
||||||
# c4 - bottom left
|
# c4 - bottom left
|
||||||
def create_base_image(c1, c2, c3, c4):
|
def create_base_image(c1, c2, c3, c4):
|
||||||
|
|
||||||
|
global width, height
|
||||||
|
|
||||||
# Lambda for adding four colors
|
# Lambda for adding four colors
|
||||||
add = lambda c1, c2, c3, c4: (
|
add = lambda c1, c2, c3, c4: (
|
||||||
c1[0] + c2[0] + c3[0] + c4[0],
|
c1[0] + c2[0] + c3[0] + c4[0],
|
||||||
@ -106,8 +117,11 @@ def create_base_image(c1, c2, c3, c4):
|
|||||||
|
|
||||||
return image
|
return image
|
||||||
|
|
||||||
|
|
||||||
def add_lines(image, color):
|
def add_lines(image, color):
|
||||||
|
|
||||||
|
global width, height
|
||||||
|
|
||||||
line_image = Image.new("RGBA", (width, height), (0, 0, 0, 0))
|
line_image = Image.new("RGBA", (width, height), (0, 0, 0, 0))
|
||||||
draw = ImageDraw.Draw(line_image)
|
draw = ImageDraw.Draw(line_image)
|
||||||
|
|
||||||
@ -139,15 +153,21 @@ def add_lines(image, color):
|
|||||||
|
|
||||||
return image
|
return image
|
||||||
|
|
||||||
|
|
||||||
def add_pixelation(image, x, y):
|
def add_pixelation(image, x, y):
|
||||||
|
|
||||||
|
global width, height
|
||||||
|
|
||||||
image = image.resize((x, y))
|
image = image.resize((x, y))
|
||||||
image = image.resize((width, height), Image.BOX)
|
image = image.resize((width, height), Image.BOX)
|
||||||
|
|
||||||
return image
|
return image
|
||||||
|
|
||||||
|
|
||||||
def add_emblem(image, filepath):
|
def add_emblem(image, filepath):
|
||||||
|
|
||||||
|
global width, height
|
||||||
|
|
||||||
# Load image
|
# Load image
|
||||||
try:
|
try:
|
||||||
emblem_image = Image.open(filepath)
|
emblem_image = Image.open(filepath)
|
||||||
@ -169,6 +189,7 @@ def add_emblem(image, filepath):
|
|||||||
|
|
||||||
return image
|
return image
|
||||||
|
|
||||||
|
|
||||||
def save_image(filepath, image):
|
def save_image(filepath, image):
|
||||||
|
|
||||||
save = True
|
save = True
|
||||||
@ -200,7 +221,8 @@ def save_image(filepath, image):
|
|||||||
"Please enter new path where the wallpaper shall be saved: "
|
"Please enter new path where the wallpaper shall be saved: "
|
||||||
)
|
)
|
||||||
|
|
||||||
def main():
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
|
||||||
global width, height, max_hue, sat_min, sat_max, lum_min, lum_max
|
global width, height, max_hue, sat_min, sat_max, lum_min, lum_max
|
||||||
|
|
||||||
@ -353,7 +375,3 @@ def main():
|
|||||||
|
|
||||||
if output:
|
if output:
|
||||||
save_image(output, image)
|
save_image(output, image)
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
||||||
|
Loading…
Reference in New Issue
Block a user