Refactored some stuff
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@ -1,64 +1,17 @@
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from datetime import datetime
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from io import BytesIO
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from urllib.parse import quote_plus
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from os import makedirs, path, remove
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from typing import Dict, List, Tuple, Union
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from uuid import uuid4
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from zipfile import ZipFile, ZIP_DEFLATED
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from os import remove
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from typing import Dict, List, Union
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from xmltodict import parse
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from models.saves import StardewSave
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from modules.app import app, get_api_key, user_by_key
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from modules.utils import configGet, saveFile
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from modules.database import col_devices, col_saves
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from fastapi import HTTPException, Depends, UploadFile
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from fastapi.responses import UJSONResponse, FileResponse, Response
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from fastapi.openapi.models import APIKey
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from starlette.status import HTTP_204_NO_CONTENT, HTTP_404_NOT_FOUND, HTTP_406_NOT_ACCEPTABLE
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def zip_saves(save_filename: str, save_bytes: bytes, saveinfo_bytes: bytes) -> Tuple[str, str]:
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save_uuid = str(uuid4())
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makedirs(path.join(configGet("data", "locations"), "files", save_uuid))
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#saveFile(save_bytes, filename=save_filename, dirname=zipname)
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#saveFile(saveinfo_bytes, filename="SaveGameInfo", dirname=zipname)
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with ZipFile(path.join(configGet("data", "locations"), "files", save_uuid, save_filename+".svsave"), 'w', ZIP_DEFLATED, compresslevel=configGet("compression")) as ziph:
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ziph.writestr("SaveGameInfo", saveinfo_bytes)
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ziph.writestr(save_filename, save_bytes)
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return save_uuid, path.join(configGet("data", "locations"), "files", save_uuid, save_filename+".svsave")
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def zipfiles(filenames, save_name: str) -> Response:
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zip_filename = save_name+".svsave"
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s = BytesIO()
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zf = ZipFile(s, "w")
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for fpath in filenames:
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# Calculate path for file in zip
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fdir, fname = path.split(fpath)
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# Add file, at correct path
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for entry in (list(col_saves.find({"files.save.uuid": fname})) + list(col_saves.find({"files.saveinfo.uuid": fname}))):
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filename = entry["file"]["save"]["name"] if (entry["file"]["save"]["uuid"] == fname) else entry["file"]["saveinfo"]["name"]
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zf.write(fpath, filename)
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# Must close zip for all contents to be written
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zf.close()
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# Grab ZIP file from in-memory, make response with correct MIME-type
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return Response(
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s.getvalue(),
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media_type="application/x-zip-compressed",
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headers={
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'Content-Disposition': f'attachment;filename={quote_plus(zip_filename)}'
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}
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)
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from modules.utils import zip_saves
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@app.get("/saves", response_class=UJSONResponse, response_model=Dict[str, StardewSave], description="Get all available game saves")
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@ -149,7 +102,6 @@ async def saves_download(id: int, save_date: int, device: Union[str, None] = Non
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}
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)
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return response
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# return zipfiles([saves_entry["file"]["save"]["path"], saves_entry["file"]["saveinfo"]["path"]], save_name=f'{saves_entry["data"]["farmer"]}_{saves_entry["id"]}')
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else:
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raise HTTPException(HTTP_404_NOT_FOUND, detail="Could not find save with such id.")
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@ -204,7 +156,8 @@ async def saves_post(device: str, files: List[UploadFile], apikey: APIKey = Depe
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"save_time": int(save_info["Farmer"]["saveTime"]),
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"year": int(save_info["Farmer"]["yearForSaveGame"]),
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"season": int(save_info["Farmer"]["seasonForSaveGame"]),
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"day": int(save_info["Farmer"]["dayOfMonthForSaveGame"])
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"day": int(save_info["Farmer"]["dayOfMonthForSaveGame"]),
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"game_version": save_info["Farmer"]["gameVersion"]
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},
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"file": {
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"name": save_data_filename,
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@ -8,6 +8,7 @@ class StardewSaveData(BaseModel):
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year: int
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season: int
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day: int
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game_version: str
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class StardewSave(BaseModel):
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id: int
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@ -1,6 +1,7 @@
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from os import makedirs, path
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from typing import Any, Tuple, Union
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from uuid import uuid4
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from zipfile import ZIP_DEFLATED, ZipFile
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from ujson import loads, dumps, JSONDecodeError
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from traceback import print_exc
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@ -62,20 +63,24 @@ def configGet(key: str, *args: str) -> Any:
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this_key = this_key[dict_key]
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return this_key[key]
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def saveFile(filebytes: bytes, filename: Union[str, None] = None, dirname: Union[str, None] = None) -> Tuple[str, str]:
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"""Save some bytedata into random file and return its ID
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def zip_saves(save_filename: str, save_bytes: bytes, saveinfo_bytes: bytes) -> Tuple[str, str]:
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"""Save files of the SV save into archive and return uuid and path
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### Args:
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* filebytes (`bytes`): Bytes to write into file
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* save_filename (`str`): Filename of the save file
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vsave_bytes (`bytes`): Bytes of the save file
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* saveinfo_bytes (`bytes`): Bytes of the save info file
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### Returns:
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* `Tuple[str, str]`: Tuple where first item is an ID and the second is an absolute path to file
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* `Tuple[str, str]`: First element is an UUID and the second is a filepath
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"""
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pathlist = [configGet("data", "locations"), "files"]
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if dirname is not None:
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pathlist.append(dirname)
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makedirs(path.join(pathlist), exist_ok=True)
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filename = str(uuid4()) if filename is None else filename
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with open(path.join(pathlist+[filename], "wb")) as file:
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file.write(filebytes)
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return filename, path.join(pathlist+[filename])
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save_uuid = str(uuid4())
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makedirs(path.join(configGet("data", "locations"), "files", save_uuid))
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with ZipFile(path.join(configGet("data", "locations"), "files", save_uuid, save_filename+".svsave"), 'w', ZIP_DEFLATED, compresslevel=configGet("compression")) as ziph:
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ziph.writestr("SaveGameInfo", saveinfo_bytes)
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ziph.writestr(save_filename, save_bytes)
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return save_uuid, path.join(configGet("data", "locations"), "files", save_uuid, save_filename+".svsave")
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